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No engine on board
How a roller coaster works
A motor hauls the train up the lift hill once. Gravity does the rest, and a computer keeps the trains apart.
- 32m
- to the top of the lift
- 83km/h
- at the bottom of the drop
- 4g
- in the dip after the drop
- 560m
- of track, there and back
A red train over the top of the teardrop loop, the lift hill and the camelback behind it.
3D model · full size · ride it
Ride it, slow it, take it apart
The whole coaster at full size. Press Dispatch, drag to look around, scroll to zoom, click any part.
Try itPress Dispatch. The computer checks the lap bars, the gates and the track ahead, then opens the station brake.
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Speed
View
This browser can’t show the 3D model, so here is a still picture.
Meet the parts
A car taken apart, at the top of the lift
The front car taken apart near the top of the lift, beside its motor. Tap a part or pick a name.
Hover or tap the picture. Golden rings mark every part.
The ride from above
From the station and back again
The whole circuit from above, numbered in the order a train meets each place.
Train A, red, is over the camelback hill. Train B, violet, waits in the station.
How it works, step by step
Twenty-two steps round the ride
The video’s steps. Press Show me in 3D to put the model at that moment.
Step 1 of 22
No engine on board
Demo · where the energy goes
Shape the hills
Drag the hills up or down and send the train. Make one too tall and it won’t get over.
- Blue: height energy.
- Orange: motion energy, the speed.
- Red: energy lost as heat.
- Yellow line: how high the train’s energy could still lift it.
Demo · forces in a loop
A circle or a teardrop?
Send a train round a circle or a teardrop and see what the riders feel at the top and the bottom.
- Green: a comfortable push, up to 3 g.
- Orange: strong, 3 to 5 g.
- Red: too much, over 5 g, or hanging in the lap bar below 0 g.
–at the bottom
–at the top
–the most
–speed at the top
Demo · magnets that never touch
The magnetic brake
A moving copper fin stirs up currents that drag on the magnets: the faster, the harder. No contact, no power needed.
- Copper fin under each car.
- Orange swirls: the currents in the fin, stronger the faster it moves.
- Red glow: the fin warming up as the speed becomes heat.
–speed
–braking force
–slowing at
–heat made
Demo · keeping trains apart
One train per block
A train may enter a block only when it is empty. Dispatch, add a train, or cut the power.
- Red block: a train is in it.
- Green block: clear.
- Orange bar: a closed brake; it turns green when air opens it.
–trains moving
–held at a brake
–blocks in use
–rides finished
More to know
Kinds, history and safety
Six kinds of roller coaster
This oneSit-down steelRides on top of a tubular steel track.
Timber trackWooden coasterLayered wooden track topped with steel strips.
Hanging belowInverted coasterThe train hangs under the track, feet dangling.
No lift hillLaunched coasterMotors fling the train to speed in seconds.
One small carWild mouseSingle cars, sharp flat turns.
Cars that turnSpinning coasterEach car spins freely on a pivot.
From ice slides to steel loops
- Russian ice slides: the “Russian mountains”.
- Promenades Aériennes, Paris: cars locked onto their track.
- Thompson’s Switchback Railway opens at Coney Island.
- Matterhorn Bobsleds: the first tubular steel track.
- The Corkscrew: the first modern inversions.
- The Great American Revolution: the first modern vertical loop.
- Flight of Fear: the first linear-motor launch.
Keeping it safe
- Every morning, staff walk the track and send the trains round empty.
- Wheels wear and are checked and replaced regularly.
- Sit back and keep your hands and feet inside.
- If a ride stops, stay seated: the brakes hold and staff will come.
Things worth knowing
One motor for the whole rideThe lift gives the train all its energy in about 20 s.
About 7 clacks a secondThe anti-rollback dogs, a tooth every 45 cm at 3 m/s.
Below zero gUp-stop wheels hold the train down over sharp crests.
Four times your weightFor a moment at the bottom of the first drop.
Brakes that need no powerPermanent magnets work even in a power cut.
Why a teardropA circle would pull 6 g or more at its bottom.
Quick check
Four questions